wayland and libkscreen benchmarks

So, first of all, this is all very much work-in-progress and highly experimental. It’s related to the work on screen management which I’ve outlined in an earlier article.

libkscreen wayland benchmark data

I ran a few benchmarks across our wayland stack, especially measuring interprocess communication performance when switching from X11 (or, in fact XCB and XRandR) to wayland. I haven’t done a highly scientific setup, just ran the same code with different backends to see how long it takes to receive information about screens connected, their modes, etc..
I also ran the numbers when loading the libkscreen backend in-process, more on that later.

data

The spreadsheet shows three data columns, in vertical blocks per backend the results for 4-5 individual runs and their mean values. One column for the default out-of-process mode, one with loading the backend in process and one showing the speedup between in- and out-of-process of the same backend.
The lower part contains some cross referencing of the mean values to compare different setups.
All values are nano seconds.

2x

My results show a speedup of between 2 and 2.5 times when querying screen information on X11 and on wayland, wayland being much faster here.
The qscreen and xrandr backends perform pretty similar, they’re both going through XCB. That checks out. The difference between wayland and xrandr/qscreen can then be attributed to either the wayland protocol or its implementation in KWayland being much faster than the corresponding XCB implementations.

But, here’s the kicker…

in- vs. out-of-process

The main overhead, as it turns out, is libkscreen loading the backend plugins out-of-process. That means that it starts a dbus-autolaunched backend process and then passes data over DBus between the libkscreen front-end API and the backend plugin. It’s done that way to shield the client API (for example the plasma shell process or systemsettings) from unsafe calls into X11, as it encapsulates some crash-prone code in the XRandR backend. When using the wayland backend, this is not necessary, as we’re using KWayland, which is much safer.
I went ahead and instrumented libkscreen in a way that these backends are being loaded in process, which avoids most of the overhead. This change has an even more dramatic influence on performance: on X11, the speedup is 1.6x – 2x, on wayland loading the backend in-process makes it run 10 times faster. Of course, these speedups are complementary, so combined, querying screen information on wayland can be done about 20 times faster.

While this change from out-of-process to in-process backends introduces a bit more complexity in the library, it has a couple of other advantages additional to the performance gains. In-process means that debugging is much easier. If there are crashes, we do not hide them anymore, but identify and fix them. It also makes development more worthwhile, since it’s much easier to debug and test the backends and frontend API together. It also means that we can load backend plugins at the same time.

I’ve uploaded the benchmark data here. Before merging this, I’ll have to iron out some more wrinkles and have the code reviewed, so it’s not quite ready for prime-time yet.

Screen management in Wayland

One of the bigger things that is in the works in Plasma’s Wayland support is screen management. In most cases, that is reasonably easy, there’s one screen and it has a certain resolution and refresh rate set. For mobile devices, this is almost always good enough. Only once we starting thinking about convergence and using the same codebase on different devices, we need to be able to configure the screens used for rendering. Especially on desktops and laptops, where we often find multi-monitor setups or connected projectors is where the user should be able to decide a bunch of things, relative position of the screens, resolution (“mode”) for each, etc.. Another thing that we haven’t touched yet is scaling of the rendering per display, which becomes increasingly important with a wider range of displays connected, just imagine a 4K laptop running north of 300 pixels per inch (PPI) connected to a projector which throws 1024*768 pixels on a wall sized 4x3m.

The Wayland protocol currently does not provide a mechanism for setting up the screen, or tell us about displays that are not used for rendering, either because they’re disabled, or have just been connected, but not enabled “automatically” (yet). For most applications, that doesn’t matter, they’re just fine with knowing about the rendering screens and some details about those, which is provided by the wl_output interface. For screen management, this interface is insufficient, though, since it lacks a few things, EDID information, enabled/disabled flags and also ways to set the mode, scaling, rotation and position. This makes clearly recognizing display and setting them up harder than necessary, and thus error-prone. Let’s look at the background, first, however.

Setting up X11

On the hardware side, this has been a complete mess in the past. One problem is X11’s asynchronous nature. The XRandR extension that is used for this basically works by throwing a bunch of calls to the X server (“use this mode”, “position display there”) and then seeing what sticks to the wall. The problem is that we never really know what happened, there’s no well-defined “OK, this works” result, and we also don’t know when the whole procedure is done. The result is a flicker-fest and the desktop trying to catch up with what X11 made of the xrandr calls. It can also be an unpleasant experience, when a display gets connected, used for rendering, then the shell finds out about it, expanding the desktop to it, and then everything is resized again because there’s a predefined configuration for this. These kind of race conditions are very hard to fix due to the number of components involved in the process, and the lack of proper notification semantics around it.

X11 has the nasty habit of interacting with hardware directly, rather than through well-defined and modern kernel interfaces. On the kernel side, this has been fixed. We now have atomic mode setting, which allows us to check whether changes can be applied (through the DRM_MODE_ATOMIC_TEST_ONLY flag), and apply them all at once, or in portions that are known to not screw up, lock the user out, or are simply invalid in context with each other.
For the user, getting this right across the whole stack means quicker reconfiguration of the hardware and only minimal flickering when switching screen setups. We won’t be able to completely prevent the flickering on most displays, as that is simply how the hardware works, but we will be able to make it a lot less jarring. The compositor now being the one that calls the DRM subsystem on the user side, we can coordinate these things well with visual effects, so we’ll be able to make the user experience while re-configuring displays a bit smoother as well.

Atomic mode setting, DRM and kernel

From the kernel side, this needed quite radical changes, which have now landed throughout the DRM subsystem. The result is a kernel interface and helper library that allows interacting with the kernel using semantics that allow tighter control of the processes, better error prevention and handling and more modern power management semantics. Switching off the screen can now be done from the compositor, for example — this allows us to fix those cases where the display is black, but still has its backlight on, or where the display is off, but used for rendering (in which case you get huge blind spots in your user interface).
Daniel Vetter’s (part 1, part 2) provides an excellent overview over history, present and future of atomic mode setting on the kernel side. Pertaining is that a reasonably recent Linux kernel with working DRM drivers now provides all that we need to fix this problem on the user side. X11 is still in the way of a completely smooth solution, though.

Screen setup in Plasma

In Plasma, the screens can be set up using the Display configuration module in system settings. This module is internally called “KScreen”. KScreen provides a visual interface to position displays, set resolution, etc.. It’s backed by a daemon that can apply a configuration on login – useful stuff, but ultimately bound by the limits across the underlying software stack (X11, kernel, drivers, etc.).

KScreen is backed by libkscreen, a library that we ship with Plasma. libkscreen offers an API that allows to list displays, their properties, including disabled displays. libkscreen is driven by out-of-process running backends, commonly used is the “xrandr” backend, which talks to the X Server over the XRandR extension. libkscreen has other backends, notably a read-only QScreen backend a “fake” backend used for unit tests. A native Wayland backend is work in progress (you can find it in the libkscreen[sebas/wayland] branch.)

libkscreen been developed for the purpose of screen configuration, but we have also started using it for the Plasma shell. QScreen, the natural starting point of this was not up to the task yet, missing some functionality. In Qt 5.6, Aleix Pol has now landed the necessary missing functionality, so we can move the Plasma shell back onto QScreen entirely. QScreen is backed by the XCB Qt platform plugin (QPA). One problem in Plasma has been that we got acknowledged of changes through different code paths, which made it hard to set up the desktop, position panels, etc. In a Wayland session, this has to happen in a much more coordinated way, with clearly defined semantics when the screen setup changes, and as little of those changes as necessary.
KScreen should concentrate on doing what it’s good at: screen configuration. For X11 kscreen uses its xrandr backend, no changes there. In Plasma shell’s startup, we will be able to remove libkscreen and rely purely on QScreen directly as soon as we can depend on Qt 5.6, so that probably puts us into the time-frame of Q2 next year. For read-only access on wayland, we can use the libkscreen QScreen backend for now, it comes with some limitations around multi-screen, but these will be ironed by spring next year. The QScreen backend is actually used to start Plasma Mobile’s on kwin_wayland. For configuration, QScreen is not an option, however — it’s simply not its purpose and shouldn’t be.

In the Wayland protocol itself, there are no such semantics yet. Screen configuration has, so far, been outside of the scope of the agreed-upon wayland protocols. If we don’t run on top of an X server, who’s doing the actual hardware setup? Our answer is: KWin, the compositor.

KWind

KWin plays a more central role in a Wayland world. For rendering and compositing of windows, it interacts with the hardware. Since it already initializes hardware when it starts a Wayland server, it makes a lot of sense to put screen configuration also exactly there. This means that we will configure KWin at runtime through an interface that is designed around semantics of atomic mode setting, and KWin picks a suitable configuration for connected displays. KWin saves the configuration, applies it on startup or when a display gets switched off, connected or disconnected, and only then tells the workspace shell and the apps to use it. This design makes a lot of sense, since it is KWin that ultimately knows of all the constraints related to dynamic display configuration, and it can make concert how the hardware is used and how its changes are presented to the applications and workspace.

KWayland and unit testing

Much of Kwin/Wayland’s functionality is implemented in a library called KWayland. KWayland wraps the wayland protocol with a Qt-style API for wayland clients and servers, offers threaded connection and type-safety on top of the basic C implementation of libwayland.
KWayland provides a library that allows to run wayland servers, or just specific parts of it with very little code. The KWayland server classes allow us to test a great deal of the functionality in unittests, since we can run the unit tests on a “live” wayland server. Naturally, this is used a lot in kwayland’s own autotests. In the libkscreen wayland backend’s tests, we’re loading different configuration scenarios from json definitions, so we can not only test whether the library works in principle, but really test against live servers, so we cover a much larger part of the stack in our tests. This helps us a lot to make sure that the code works in the first place, but also helps us catch problems easily as soon as they arise. The good unit test coverage also allows much swifter development as a bonus.

Output management wayland interface design

The output management wayland protocol that we have implemented provides two things:

  • It lists connected output hardware and all of their properties, EDID, modes, physical size, and runtime information such as currently used mode, whether this output device is currently enabled for rendering, etc.
  • It provides an interface to change settings such as mode, rotation, scaling, position, for hardware and to apply them atomically

This works as follows:

  1. The server announces that the global interfaces for OutputManagement and a list of OutputDevices is available
  2. The configuration client (e.g. the Display Settings) requests the list of output devices and uses them to show the screen setup visually
  3. The user changes some settings and hits “apply”, the client requests an OutputConfiguration object from the OutputManagement global
  4. The configuration object is created on the server specifically for the client, it’s not exposed in the server API at this point.
  5. The client receives the config object and calls setters with new settings for position, mode, rotation, etc.
  6. The server buffers these changes in the per-client configuration object
  7. The client is done changing settings and asks the server to apply them
  8. The compositor now receives a sealed configuration object, tests and applies the new settings, for example through the DRM kernel interface
  9. The compositor updates the global list of OutputDevices and changes its setup, then it signals the client failure or success back through the configuration object

The output management protocol, client- and server-side library, unit tests and documentation are quite a hefty beast, combined they come in at ca. 4700 lines of code. The API impact, however, has been kept quite low and easy to understand. The atomic semantics are reflected in the API, and it encourages to do the right thing, both for the client configuring the screens, and the compositor, which is responsible for applying the setup.

Next steps

I am currently working on a libkscreen module for screen configuration under wayland, that implements atomic mode setting semantics in libkscreen. It uses a new wayland protocol which Martin Gräßlin and I have been working on in the past months. This protocol lands with the upcoming Plasma 5.5, the libkscreen module may or may not make the cut, this also depends on if we get the necessary bits finished in KWin and its DRM backend. That said, we’re getting really close to closing the last gaps in the stack.

On the compositor side, we can now connect the OutputManagement changes, for example in the DRM backend and implement the OutputDevices interface on top of real hardware.

Embracing Mobile

At Blue Systems, we have been working on making Plasma shine for a while now. We’ve contributed much to the KDE Frameworks 5 and Plasma 5 projects, and helping with the transition to Qt5. Much of this work has been involving porting, stabilizing and improving existing code. With the new architecture in place, we’ve also worked on new topics, such as Plasma on non-desktop (and non-laptop) devices.

Plasma Mobile on an LG Nexus 5
Plasma Mobile on an LG Nexus 5

This work is coming to fruition now, and we feel that it has reached a point where we want to present it to a more general public. Today we unveil the Plasma Mobile project. Its aim is to offer a Free (as in Freedom), user-friendly, privacy-enabling and customizable platform for mobile devices. Plasma Mobile runs on top of Linux, uses Wayland for rendering graphics and offers a device-specific user interface using the KDE Frameworks and Plasma library and tooling. Plasma Mobile is under development, and not usable by end users now. Missing functionality and stability problems are normal in this phase of development and will be ironed out. Plasma Mobile provides basic functionality and an opportunity for developers to jump in now and shape the mobile platform, and how we use our mobile devices.

As is necessary with development on mobile devices, we’ve not stopped at providing source code that “can be made to work”, rather we’re doing a reference implementation of Plasma Mobile that can be used by those who would like to build a product based on Plasma Mobile on their platform. The reference implementation is based on Kubuntu, which we chose because there is a lot of expertise in our team with Kubuntu, and at Blue Systems we already have continuous builds and package creation in place. Much of the last year was spent getting the hardware to work, and getting our code to boot on a phone. With pride, we’re now announcing the general availability of this project for public contribution. In order to make clear that this is not an in-house project, we have moved the project assets to KDE infrastructure and put under Free software licenses (GPL and LGPL according to KDE’s licensing policies). Plasma Mobile’s reference implementation runs on an LG Nexus 5 smartphone, using an Android kernel, Ubuntu user space and provides an integrated Plasma user interface on top of all that. We also have an x86 version, running on an ExoPC, which can be useful for testing.

Plasma Mobile uses the Wayland display protocol to render the user interface. KWin, Plasma’s window manager and compositor plays a central role. For apps that do not support Wayland, we provide X11 support through the XWayland compatibility layer.

Plasma Mobile is a truly converged user interface. More than 90% of its code is shared with the traditional desktop user interface. The mobile workspace is implemented in the form of a shell or workspace suitable for mobile phones. The shell provides an app launcher, a quick settings panel and a task switcher. Other functionality, such as a dialer, settings, etc. is implemented using specialized components that can be mixed and matched to create a specific user experience or to provide additional functionality — some of them already known from Plasma Desktop.

Architecture diagram of Plasma Mobile
Architecture diagram of Plasma Mobile

Plasma Mobile is developed in a public and open development process. Contributions are welcome and encouraged throughout the process. We do not want to create another walled garden, but an inclusive platform for creation of mobile device user experiences. We do not want to create releases behind closed doors and throw them over the wall once in a while, but create a leveled playing field for contributors to work together and share their work. Plasma Mobile’s code is available on git.kde.org, and its development is discussed on the plasma-devel mailinglist. In the course of Akademy, we have a number of sessions planned to flesh out more and more detailed plans for further development.

With the basic workspace and OS integration work done, we have laid a good base for further development, and for others to get their code to run on Plasma Mobile. More work which is already in our pipeline includes support for running Android applications, which potentially brings a great number of mature apps to Plasma Mobile, better integration with other Plasma Devices, such as your desktop or laptop through KDE Connect, an improved SDK making it very easy to get a full-fledged development environment set up in minutes, and of course more applications.

Say hi to cuttlefish!

Cuttlefish icon previewer
Cuttlefish icon previewer
One of the things I’ve been sorely missing when doing UI design and development was a good way to preview icons. The icon picker which is shipped with KDE Frameworks is quite nice, but for development purposes it lacks a couple of handy features that allow previewing and picking icons based on how they’re rendered.

Over the christmas downtime, I found some spare cycles to sit down and hammer out a basic tool which allows me to streamline that workflow. In the course of writing this little tool, I realised that it’s not only useful for a developer (like me), but also for artists and designers who often work on or with icons. I decided to target these two groups (UI developers and designers) and try to streamline this tool as good as possible for their usecases.

Cuttlefish is the result of that work. It’s a small tool to list, pick and preview icons. It tries to follow the way we render icons in Plasma UIs as close as possible, in order to make the previews as realistic as possible. I have just shown this little tool to a bunch of fellow Plasma hackers here at the sprint, and it was very well received. I’ve collected a few suggestions what to improve, and of course, cuttlefish being brand-new, it still has a few rough edges.

You can get the source code using the following command:

git clone kde:scratch/sebas/cuttlefish
git clone kde:plasmate

and build it with the cmake.

Enjoy cuttlefish!

[Edit] We moved cuttlefish to the Plasmate repository, it’s now part of Plasma’s SDK.

“Killing the Cashew” done right.

Plasma Desktop's Toolbox
Plasma Desktop’s Toolbox
One of the important design cornerstones of Plasma is that we want to reduce the amount of “hidden features” as much as possible. We do not want to have to rely on the user knowing where to right-click in case she wants to find a certain, desktop-related option, say adding widgets, opening the desktop settings dialog, the activity switcher, etc.. For this, Plasma 4.0 introduced the toolbox, a small icon that when clicked opens a small dialog with actions related to the desktop. To many users, this is an important lifeline when they’re looking for a specific option.

In Plasma 4.x, there was a Plasmoid, provided by a third party, that used a pretty gross hack to remove the toolbox (which was depicted as the old Plasma logo, resembling a cashew a bit). We did not support this officially, but if people are deliberately risking to break their desktop, who are we to complain. They get to keep both pieces.

During the migration to QML (which begun during Plasma 4.x times), one of the parts I had been porting to QtQuick was this toolbox. Like so many other components in Plasma, this is actually a small plugin. That means it’s easy to replace the toolbox with something else. This feature has not really been documented as its more or less an internal thing, and we didn’t want to rob users of this important lifeline.

Some users want to reduce clutter on their desktop as much as possible, however. Since the options offered in the toolbox are also accessible elsewhere (if you know to find them). Replacing the toolbox is actually pretty easy. You can put a unicorn dancing on a rainbow around your desktop there, but you can also replace it with just an empty object, which means that you’re effectively hiding the toolbox.

For users who would rather like their toolbox to be gone, I’ve prepared a small package that overrides the installed toolbox with an empty one. Hiding the toolbox is as easy as installing this minimal package, which means the toolbox doesn’t get shown, or even get loaded.

I would not recommend doing this, especially not as default, but at the same time, I don’t want to limit what people do with their Plasma do what we as developers exactly envision, so there you go.

Download this file, then install it as follows:


plasmapkg2 -t package -i emptytoolbox.plasmoid

Now restart the Plasma Shell (either by stopping the plasmashell process, or by logging out and in again), and your toolbox should be gone.

If you want it back, run

plasmapkg2 -t package -r org.kde.desktoptoolbox

Then restart Plasma and it’s back again.

Even more than just removing the toolbox, I’d like to invite and encourage everybody to come up with nice, crazy and beautiful ideas how to display and interact with the toolbox. The toolbox being a QtQuick Plasmoid package, it’s easy to change and to share with others.

Trusty Old Router

Linksys WRT54G
I decommissioned a fine piece of hardware today. This access point brought the first wireless connectivity to my place. It’s been in service for more than 11 years, and is still fully functional.

In the past years, the device has been running OpenWRT, which is a really nice and very powerful little Linux distribution specifically for this kind of routers. OpenWRT actually sprang from the original firmware for this device, and was extended, updated, improved and made available for a wide range of hardware. OpenWRT lately has made this piece of hardware useful, and I’m really thankful for that. It also a shows how much value releasing firmware under an Open Source license can add to a product. Aside from the long-term support effect of releasing the firmware, updated firmware would add features to the router which were otherwise only available in much more expensive hardware.

The first custom firmware I ran on this device was Sveasoft. In the long run, this ended up not being such a good option, since the company producing the software really stretched the meaning of the GPL — while you were technically allowed to share software with others, doing so would end your support contract with the company — no updates for you. LWN has a good write-up about this story.

Bitter-sweet gadget-melancholy aside, the replacement access point brings a 4 times speed increase to the wifi in my home office: less finger-twiddling, more coding. :)

Diving into Plasma’s 2015

Sea anemone with anemone fish
Sea anemone with anemone fish

TL;DR: The coming year is full of challenges, old and new, for the Plasma team. In this post, I’m highlighting end-user readiness, support for Wayland as display server and support for high-dpi displays.

Before you continue reading, have a gratuitous fish! (Photo taken by my fine scuba diving buddy Richard Huisman.)
Next year will be interesting for Plasma. Two things that are lined up are particularly interesting. In 2015, distributions will start shipping Plasma 5 as their default user interface. This is the point where more “oblivious” users will make their first contact with Plasma 5. As we’re navigating through the just-after-a-big-release phase, which I think we’re mastering quite nicely, we approach a state where a desktop that has so many things changed under its hood is becoming a really polished and complete working environment, that feels modern, supports traditional workflows well, and is built on top of a top-notch modern modularized set of libraries, KDE’s Frameworks.

In terms of user demographic, we’re almost certain to see one thing happening with the new Plasma 5 UI, as distros start to ship it by default, this is what these new users are going to see. Not everybody in this group of users is interested in how cool the technology stack lines up, they just want to get their work done and certainly not feel impeded in their daily workflows. This is the target group which we’ve been focusing our work on in months since summer, since the release of Plasma 5.0. Wider group of users sounds pretty abstract, so let’s take some numbers: While Plasma 5 is run by a group of people already, the number of users who get it via Linux distributions is much larger than the group of early adopters. This means by the end of next year, Plasma 5 will be in the hands of millions of users, probably around 10 million, and increasing. (This is interpolated from an estimation of Plasma users in the tens of millions, with the technology adaption lifecycle taken as base.)

The other day, I’ve read on a forum a not particularly well-informed, yet interesting opinion: “Plasma 5 is not for end users, its Wayland support is still not ready”. The Plasma 5 is not for end users, I do actually agree with, in a way. While I know that there is a very sizable group of people that have been having a blast running Plasma since 5.0, when talking about end-users, one needs to look at the cases where it isn’t suitable. For one, these give concrete suggestions what to improve, so they’re important for prioritization. This user feedback channel has been working very well so far, we’ve been receiving hundreds of bug reports, which we could address in one way or another, we have been refining our release and QA processes, and we’ve filled in many smaller and bigger gaps. There’s still much more work to do, but the tendency is exactly right. By ironing out many real-world problems, each of those fixes increases the group of users Plasma is ready for, and improve the base to build a more complete user experience upon.

What’s also true about the statement of the above “commenter on the Internet” is that our Wayland support isn’t ready. It is entirely orthogonal to the “is it ready for end users?” question. Support for Wayland is a feature we’re gradually introducing, very much in a release-early-release-often fashion. I expect our support for this new display server system to reach a point where one can run a full session on top of Wayland in the course of next year. I expect that long-term, most of our users will run the user interface on top of Wayland, effectively deprecating X11. Yet, X11 will stay around for a long time, there’s so much code written on top of X11 APIs that we simply can’t expect it to just vanish from one day to the other. Some Linux distros may switch relatively early, while for Enterprise distros, that switch might only happen in the far future, that doesn’t even count existing installations. That is not a problem, though, since Wayland and X11 support are well encapsulated, and supposed to not get in the way of each other — we do the same trick already on other operating systems, and it’s a proven and working solution.

Then, there’s the mission to finish high-dpi support. High DPI support means rendering a usable UI on displays with more than 200 DPI. That means that UI elements have to scale or be rendered with more detail and fidelity. One approach is to simply scale up everything in every direction by a fixed factor, but while it would get the sizing right, it would also negate any benefit of the increased amount of pixels. Plasma 5 already solves many issues around high-dpi, but not without fiddling, and going over different settings to get them right. Our goal is to support high-dpi displays out of the box, no fiddling, just sensible defaults in case a high dpi display gets connected. As there are 101 corner cases to this, it’s not easy to get right, and will take time and feedback cycles. Qt 5.4, which is around the corner, brings some tools to support these displays better, and we’ll be adjusting our solutions to make use of that.

It seems we are not quite yet running out of interesting topics that make Plasma development a lot of fun. :)

Grumpy wizards

Oxygen Font Example
Oxygen Font Example

In Plasma, we have traditionally relied on the font settings dictated by the distribution we run on. This means that we’ll take whatever “Sans” font the distro has set up (or has left to something else), and worked with that. The results of that were sub-optimal at least, as it meant we had almost no control how things are going to look like for end users. Fonts matter a lot, since they determine how readable the UI is, but also what impression it gives. They also have effect on sizing, and even more so in Plasma Next.

Many widgets’ size in a UI depend on the font: Will this message actually fit into the allowed space for it? (And then: What about a translated version of this message?) In Plasma Next, we’re relying even more on sensible font settings and metrics in order to improve our support for HighDPI displays (displays that have more than 150 dots per inch). To achieve balance in the UI sizing, and to make sizing based on what really matters (how much content fits in there?), we’ve put a much stronger emphasis on fontsize-as-rendered-on-a-given screen. I’ve explained the basic mechanics behind that in an earlier post, so I won’t go into too much detail about that. Suffice to say that the base unit for our sizing is the height of the letter M rendered on the screen. This gives us a good base metric that takes into account the DPI of the screen, but also the preference of the font as set up by the user. In essence, this means that we design UIs to fit a certain number of columns and rows of text (approximately, and with ample dynamic spacing, so also longer translations fit well). It also means that the size of UI elements is not expressed in pixels anymore, and also not relative to the screen resolution, but that you get roughly the same physical size on different displays. This seems to work rather well, and we have gotten little complaints about sizing being off.

Relying on font metrics for low-level sizing units also means that we need the font to actually tell us the truth about its sizing. We need to know for example, how many pixels a given font on a given screen with a given pointsize will take, and we need this font to actually align with these values. This sounds quite logical, but there are fonts out there who don’t do a really good job in telling their metrics. This can lead to over- or undersizes UIs, alignment and margins being off, and a whole bunch of other visual and usability problems. It also looks bad. I find it personally quite frustrating when I see UIs that I or somebody else has spent quite some time on “getting it juuuuuust right”, and then seeing it completely misaligned and wrongly sized, just because some distro didn’t pay enough attention to choose a well-working (by our standards, of course ;)) font.

Oxygen Font in Kickoff Launcher
Oxygen Font in Kickoff Launcher rendered at 180DPI

So, to mitigate these cases, we’ve chosen to be a bit more bold about font selection in Plasma Next. We are now including the Oxygen font and setting it up as default on new installs. This means that we know the defaults work, and they work well across a range of displays and systems. We’re also defaulting to certain renderer settings, so the fonts look as smooth as possible on most machines. This fixes a slew of possible technical issues, but it also has a huge impact on esthetics. By setting a default font, we provide a clearer idea of “with this setup, we feel it’s going to look just right”.

For this, we’ve chosen the Oxygen font, which has been created by Vernon Adams, is released under the SIL Open Font License and has been created under the Google webfonts project. It’s a really beautifully done, modern, simple and clean typeface. It is optimized for rendering with Freetype, and it mainly targets web browsers, desktops, laptops and mobile devices. Vern has created this font for Oxygen and in collaboration with some of the Oxygen designers. The font has actually been around for a while already, but we feel it’s now ready for prime-time, so limelight it is.

As it happens with Free software, this has been a long-lasting itch to scratch for me. One of the first thing I had to do with every install of Plasma (or previously, KDE 3 even), was to change the fonts to something bearable. Imagine finishing the installer, and being greeted with Helvetica — Barf. (And Helvetica isn’t even that bad a font, I’ve seen much worse.) I’m glad we could fix this now in Plasma Next, and I’m confident that this will help many users having a nicer looking desktop without changing anything.

Apart from the technicalities, there will always be users who have a strong preference for a certain font, or setting. For those, we have the font selection in our systemsettings, so you can always set up your personally preferred font. We’re just changing the default.

Are your Qt builds going OOM?

If you’re, like me, regularly building Qt, you probably have noticed a decent hunger for memory, especially when linking Webkit. This part of the build can take well over 8GB of RAM, and when it fails, you get to do it over again.

The unfortunate data point is that my laptop only has 4GB, which is enough for most (but one) cases. Short of buying a new laptop, here’s a trick how you can get through this part of the build: Create a swap file. Creating a swapfile increases your virtual memory. This won’t make it fast, but it at least gives Linux a chance to not run out of memory and kill the ‘ld’ process. Creating a swapfile is actually really easy under Linux, you just have to know your toolbox. Here’s the quick run-down of steps:

First, create an empty file:

fallocate -l 4096M /home/swapfile

Using the fallocate syscall (which works for newer kernels, but only for btrfs, ext4, ocfs2, and xfs filesystems), this can be done fast. In this example, I have enough space on my home partition, so I decided to put the swapfile there. It’s 4GB in size, which should be plenty of virtual memory to finish even the greediest of builds — your mileage may vary. If you’re not able to use fallocate, you’ll need a bit more patience and dd.

As your swap should never be readable by anybody else than root, change its permissions:

chmod 600 /home/swapfile

Next, “format” the swapfile:

mkswap /home/swapfile

Then, add it to your virtual memory pool:

swapon /home/swapfile

You can now check with tools like `free` or `top` (tip: use the much nicer `htop` if you’re into fancy) that your virtual memory actually increased. Once your build is done, and you need your disk-space back, that’s easy as pie:

swapoff /home/swapfile
rm /home/swapfile

If you want to make this permanent (so it’ll survive a reboot), add a line like the following to your fstab:

/home/swapfile none swap defaults 0 0

This is just a really quick tip, more details on this process can be found in the excellent Arch Wiki.